You are the last of the blue tanks. Arrow keys to move. Mouse to aim and shoot. As you progress, different enemy tank types will appear. Note that the bits of exploding tank from destroyed enemies can break your tank! Powerups can be dropped by enemies you destroy. They will disappear after 12 seconds. To pick up a powerup, simply bump into it with your tank. All powerups last 15 seconds. Powerups with functions: 1. Speed (orange): you move two times faster. 2. Rocket (red): a fast rocket that deals a lot of damage. 3. Firerate (green): a double turret to give you double the reload. 4. Mines (yellow): you can plop down mines that will be deadly to you, too. 5. Crusher (purple): your turret is replaced by a shield that can crush enemy tanks and deflect bullets. 6. Freeze (cyan): your bullets freeze tanks' tracks to render them immobile, however they can still shoot at you. 7. Homing (blue): activates a homing function that lets you hardly waste a bullet.
Original was by @NormallyNormal I added powerups. Thank you to @deck26, @The_Imaginarium and @SpinningCube for helping me iron out some bugs. Known glitches to be worked out in version 3.2: - Tanks can be resurrected by healers in which case they will lose their turrets. - Sometimes powerup boxes will be duds - Normal bullets can take the effects of powerups picked up after they were fired. - Normal bullet will do the damage of a rocket; rockets will fail to do full damage - Mines will rotate towards the homing target - Normal bullets will freeze tanks; ice bullets will fail to freeze tanks - Reload function does not work for rocket powerup - Bullets and mines will double their effect on tanks due to the explosion animation - Homing function sometimes locks onto (0,0) or furthest clone. 3.2 development is in progress.