Dear @alexandresoraya, Here's the reason why your project was constantly spitting out scores that were way into the thousands. Normally, the game checks if there are no possible moves that can be made. If this is the case, the screen is cleared, and the project is stopped. When you deleted the "stop all" block (presumably because you didn't want it to interfere with scripts outside of the "Tick" function) you forgot to add a "stop this script" block, as well as a method of informing the record block when the game had ended. I fixed this problem and made some minor changes to improve the project's overall quality. I hope this answers any questions that you might've had. If not, please comment below. PS: Why "Version Calculator"? --Arbiter1227