Ok, so here's how this works. First off read ALL the directions, AND please note this is a TEST and NOT A FULL GAME. ---- When you press the green flag, 3 turrets will spawn in. You then have 12 troops to place. Place them by clicking. You can switch between troops by pressing 1 (Rifleman) or 2 (Sniper). Your objective is to destroy all of the turrets. There are two types of turrets, and two types of troops. There stats are below. ----STATS---- ++Buildings++ 1: Machine Gun- Fires lots of bullets, but in a wide, inaccurate spray. Has more health than most other buildings. 2: Sniper Tower- Fires less bullets than the Machine Gun, but does more damage, is more accurate, and has a larger range. -- ++Troops++ 1: Rifleman- Fires more bullets than the Sniper, but does less damage, and is less accurate. It does have more health and moves faster. 2: Sniper- Fires more powerful bullets. Doesn't have much health and moves more slowly.
I made everything in this project, except the formula used to find the range, and the ability to record clones's locations, and the formula for pointing in a given direction. I found the clone scripts on the Scratch Wiki, and the others were in a forum somewhere. -- V1.1.0 Fixed Bug where I entered + instead of * on distance formula... How embarrassing.