This game has simple jumpscares. Disclaimer: This game is in an early stage of development. It is not completely finished yet. You have the night watch this week. 11PM to 7AM shifts for five days straight. They even offer a massive bonus to your pay check if you stay a sixth. Past employees have tended not to take the deal. INSTRUCTIONS: - Catty and Tera will stand outside the left and right doorways respectively. Close the door in front of them using A and/or D if you see them outside in order to prevent their entry. - Pico does not have a preference on which door he goes to. He will not show up in the doorway however, instead vying to stay in the hallways, where he is out of view. Keep an eye on him using the cameras and make sure to close the correct door pre-emptively. - Gobo likes the kitchen but sometimes gets lost in the vent looking for scraps of food. Sometimes there's food in your office. Close the vent door using Z to stop her from bothering you. If she does get in, just shine your flashlight at her using the spacebar to chase her away. - Do not run out of power. Make sure to energise the generator on camera 6, unless you want your limited power to be drained further. - Loose chemicals in the facility can sometimes have detrimental effects on those inside. Some employees have reported seeing ghosts in their vision. Don't worry if this happens to you, simply look at something else, like your camera feed until they go away. - Blind the doll. CREDITS: Programming: @Sideways_Fox Art and design: @Sideways_Fox and @18rhodesave Inspiration: Five Nights at Freddy's (by Scott Cawthon) Pre-Alpha testers: @GREENSTEVE123 and @18rhodesave CHANGE LOG: ALPHA v0.0.0: Game has all five nights available, but only Catty, Tera, Gobo and The Doll are available. Basic gameplay, visuals and sound effects present. v0.0.1: Fixed a bug where Gobo and Catty's camera positions were synced, but not of the same value. Removed jumpscare animation code as they caused lag, probably due to high code traffic. v0.1.0: Added Pico and Gastron characters. Reworked entire night AI development system, so later nights should be easier now. v0.2.0: Added a camera fizz function, where the camera static blocks the player from seeing the robots move on cameras. This can also be used to help the player see when robots move positions. v0.3.0: Gobo can now be prevented from entering the office by closing the vent door. However, as this is not Gobo's final position, Gobo will NOT go back positions. This is only to delay Gobo from entering the office. Fixed a bug where Catty and Tera would sometimes become out of sync with the x value of doors. v0.3.1: Fixed a game-breaking bug where the vent door applied its status to the right door's variables, instead of its own. Gobo nerfed slightly. v0.3.2: Fixed Tera not showing up on camera 4B and the menu buttons still playing sounds after the game had started. v0.3.3: Shortened ending bell tolls. Began working on a new gameplay feature. v0.4.0: Added flash bulb mechanic to up difficulty slightly. v0.4.1: Made some small tweaks, such as shortening the jumpscares and fixing some bugs. Managed to fix the long running visual bug where sprites in the office would permanently desync from their usual relative positions. v0.4.2: Applied the visual fix to the flash button. v0.4.3: Fixed Pico's camera positions. v0.4.4: Gastron no longer stays on screen while the cameras are up during the speech phase. Made a couple other bug fixes and altered The Doll's AI a bit. v0.4.5: Fixed Catty still being dark when jumpscaring.