Press n to create a new frame f to recreate the current frame, you're on press 1 to get to the last frame press 2 to get to the next frame press t in the project to create a save code press space in the project to play the project (it could take a while to render, pro-tip hold space down to loop the animation) press p to paint press r to eraser press k while you click on “new” in the main menu to delete everything press e and to delete everything in the current frame press 3 to turn “last frame view" off press 4 to turn "last frame view" on press s to save the current frame (it does that automatically) press 5 to disable lag correction press 6 to enable lag correction press z to load the last frame backup (frame backups are made when saving/ loading the frame/ manually) press b to create a frame backup press c to enter a command: press d to see debug information press g to export the animation as a gif (This uses my gif export library. If you wanna include in your project, you can find it here: https://scratch.mit.edu/projects/991972185 ). commands: jump frame: allows you to jump to any frame of the project clear project: deletes anything in the project main menu: sends you to the main menu copy frame: copies any frame you want to the current frame insert frame: inserts a frame wherever you want the frame you insert the frame on will get pushed forwards set frame speed: sets the speed in which frames are played when watching the animation (this value gets saved when you make save the animation) set bg frame: sets the frame that is shown in the background (you should turn on "last frame view") del frame: deletes any frame you want shift : can shift the frame in x and y direction debug: debugs the project and checks for errors in the frames benchmark: benchmarks the list length clear all: clears all project data Note: just enter the command, it will ask you the details after you entered the command. Having weird frame numbers can glitch the project (like having an unregistered frame that means you have a frame that's higher than max frame number). ALL the commands are in beta phase and if you find a bug report it to me.
Safe codes are still bugged >:( Slide menu is also kinda bugged If you find Bugs, tell me #All #Animation Animate your own little short movies This is still in beta version, if I should release the full version with more features than leave some positive feedback ^^ hello world ^^ i.k0.1i™‘X1h“iƒh’i„h‘i„h‹i„h‰i„hˆiƒh†i0h.iƒh„iƒhƒiƒi0iƒiƒi0i„i0i„hƒi„h„i„h.i„h†iƒhˆi0h‹i0h‰i0h‘hƒh’h„h“h„h”h.h”h†h“hˆh“h‰h’h‹h‹h‹h‘h‘h‹h‘h‰h’hˆh’h†h“h.h“h„h”h„h”hƒh”i0h“hƒh’hƒh‘hƒh‘i0h‹i0h‹iƒh‰iƒh‰i0h‰hƒh‹hƒhˆhƒhˆi0h‹h„h‘h.h‘h„h’h„h‘h†h‹h†h‹hˆh’h.h‘hˆh‰h„hˆh„h‹h.h‰h.h†h„hˆh.h.h„h.hƒh„hƒh†hƒh„i0hƒi0h.i0i0i0i0hƒiƒhƒiƒh„iƒh.iƒh†i0hˆhƒh‘h„h’h.h“h.h’h.h‘h†h‘hˆh‘hˆh’h†h’h„h‘hƒh‹hƒh‰hƒhˆhƒh†hƒh.i0h.i0h„i0h†hƒh„hƒhƒh„h„h„h.h„h†h„hˆh„h‰h.h‹h„h‹h.h‰h.hˆh.h†h.h.h†h.h†h†h†hˆh†h‰h†h‹hˆh‹hˆh‰hˆhˆhˆh†h‰h‹h‰h‘h‰h‰h‰hˆh‰h†h‹h‰X2h”hƒh”i0h”iƒh“i„h’i.h‘i.h‹i.h‹i„h‰i„h‰iƒhˆiƒh†i„h.i„h„i„hƒi„i0i„i0iƒiƒiƒiƒi0i„hƒi„h„i„h.iƒh.iƒh†iƒhˆi0hˆi0h‰i0h‹hƒh‹hƒh‘hƒh’hƒh“hƒh”h„h”h„h“h.h’h†h‘hˆh‹hˆh‰h‰h‰h‰hˆh‹hˆh‘h†h’h.h“h„h”h„h“hƒh’hƒh‘hƒh‘i0h‹i0h‰i0hˆi0h†i0h.i0h.iƒh„iƒhƒiƒi0i0i0hƒiƒhƒiƒh„i0h†i0h.hƒhˆhƒh‰h„h‘h„h’h„h‹h„h‰h.h‰h.hˆh.h†h.h‹h.h‘h†h‰h†hˆh†h†h†h.h.h„h.h.h„hˆh„h†hƒh†i0h„hƒh„hƒhƒh„h.h„hƒh„h„h„i0hƒi0hƒh.h.hƒh†h„h†hƒhˆh.hˆh†hˆh„h†h‹hˆhˆh‰h†h‰h.h‹h.h‹h„h‘h„h’h„h‘h.h‹h†h‰h„hˆhƒh‰hƒh‹hƒh‘iƒh‹iƒh’i0X3h”h.h”h„h“hƒh“i0h’i0h’iƒh‘iƒh‹iƒh‰iƒhˆiƒhˆi0h†i0h†iƒh.iƒh„i„hƒi„i0i„iƒi„i„i„i.i„i.iƒi†iƒi†i0i†hƒi†h„i†h.i†h†i†hˆi†h‰i.h‹i„h‘iƒh’i0h“hƒh”hƒh•h„h•h„h–h.h•h†h•h†h”hˆh“h‰h’h‹h‘h‘h‹h‘h‰h’h‰h’hˆh’h†h“h.h“h„h’hƒh‘i0h‹i0h‰i0hˆhƒhˆh„h‰h„h‹h.h‘h.h‹h„h‰hƒh†hƒh.i0h„i0hƒi0i0i0iƒi0i„i0i„iƒi.i0iˆh„iˆh.i.hˆi.h.i.h†i.h„i.hƒi.h‰i„h‹i„h‰i„hˆiƒh‘i0h’hƒh“h„h”h.h”h.h“h„h“h„h’hƒh’iƒh‹i0h‘i0h‹iƒhˆiƒh‰iƒh†i0h‰hƒh‘iƒh.hƒh‹h„h‘hƒh‰i0h†i0hˆi„h.i„h„i„h†i„hƒiƒhƒi0hƒhƒhƒh„hƒh.hƒh†h„hˆh.h‰h†h‹h†h‘h†h‘hˆh‹h‰h‹h‹h‰h‹h‰h‘hˆh‘hˆh’h†h’h†h“h.h’h„h‹h„h‰h„hˆh.h‘h.h‹h.h‰h.hˆh†h‘h†h‹h„h†hƒh†hƒhˆhƒh.i0h„i0h.iƒh„hƒh„h„h„h.h„h†h.h†h†hˆhˆh.h.h.h†h„h.h†hˆhˆh‰hˆh†h’h.h‰h.h‹hˆh‰h‰h‰hˆh“h†hˆh‹h†h‰ how safe codes work: values are separated with the letters h,i,j,k,x If you see an X, the number behind it is the frame and this frame will count until you see another x h,i: for encoded values (but h or i idk is inverted) j,k: for normal values (one of them is inverted) the first value is for the amount of frames the second for the frame play time the third for the amount of values Try this: iƒk0.1i¿†X1h‹i‹h‹i‰h‹iˆh‰iˆhˆiˆhˆi‰hˆi‹h‰i‹h‰i‰h’iˆh’i‰h’i‹h’i‘h’i’h‘i’h‹i’h‰i’hˆi’h†i’h.i’h.i‘h.i‹h.i‰h.iˆh.i†h.i.h†i.hˆi.h‰i.h‹i.h‘i.h’i.h’i†hƒi’i0i’i„i’i.i’i„i‘i„i‹i.i‹i0i‘i0i‹hƒi‹i0i‰i„i‰iˆi.iˆi†iˆiˆiˆi‰iˆi‹iˆi‘iˆi’hƒi.iƒi.i‰i’i‹i‹i‹i‰i‹iˆi‘iˆi’iˆi’i‰i’i‹i‘i‹i‘i‰i‰i.i‹i.i‘i.i’i.i“i.i”i.i”i†i”iˆi”i‰i”i‹i”i‘i”i’i“i’i’i’i‘i’i‹i’i.i.iƒi‰iƒiˆi„iˆi.iˆhƒi†i0i†iƒi†i.i„i„i„i0i„i0iƒiƒiƒi„iƒi.iƒh’iƒh‹iƒh.iƒh„iƒi‰iƒi’iƒi”iƒi”i0i”hƒi”h„i”h.i“h.i”h†i”hˆi”h‰i’i0i’hƒi‘h„i‹h„i‹hƒi‹i0i‰h„i‰hƒi‰i0i†h„i.hƒi„i0iƒhƒi0h„iƒh.iƒh†i0h†hƒh†i0hˆhƒhˆi0h‰iˆh†iˆh.i†h.i.h.i‰hˆi‹hˆi‘hˆi’hˆi‘h†i‹h†h’i0h‘i0h‹i0h‰i0h‰hƒhˆhƒh†hƒh.hƒh‰h„h‹h„h‘h„h’h„h’h.h‘h.h‹h.h‰h.hˆh.h†h.h.h.h†h„h’hˆh‘hˆh‹hˆh‰hˆhˆhˆh†hˆh.hˆh’h‰h’h‹h’h‘h’h’hˆh‘hˆh‹h‰h‹h‹h‹h‹h‘h‹h’h‰h’hˆh’h‰h‘h.h‰h.h‹h.h‘h.h’h.h“h.h”h†h”hˆh”h‰h”h’h“h’h”h‘h”h‹h”hƒh”hƒh’i0h’i0h‘i0h“iƒh’iƒh‹i„h‹i.h‰i.hˆi†h‰i†h‹i.h‘i.h’i.h”iˆh’i‰h‘i‰h‹i‰h‰i‹h‘i‹h’i‘h‹i‘h‘i’h‘i‘h’i‘h“i‘h”i“h’i”h’i”h”