I jut couldn't draw a little :| face again, so um.... I did this thing. Watch if you want I guess I'm gonna post the updates in notes and credits? idk
So. I haven't made much in a while. But... I've actually been working on something for a few days. And... It's complicated. Like... Extremely complicated. But I'm trying to make a Papyrus boss fight in Scratch. Because Sans bossfight is way overused. BUT. If I do everything right, fix some stuff, and everything goes well... You should be able to make your own fight. And I mean really customizable. Sure, it might need a bit of coding if you want more complex fights, but the groundwork is there. I'm already working on a system that takes in a string and turns it into an attack. Problem is, it uses iteration and stuff, and it's slow for some reason. I mean, three random sized bones coming from the right takes probably a few seconds to decode. A large attack wouldn't even be ready to use... So I'm kind of thinking something along the lines of parallel proccesing? Like where I have several custom blocks running and all putting the values in the string into an array... Like they all decode at once for more speed? Anyhoo, just wanna say that it's going to exist, uh... hopefully. But as I was saying(writing, whatever), it will have more customizability(that's a word right?) than some other battle makers I've seen on Scratch. you can fully edit the attacks and(coming soon, haven't coded it yet) the flavour text and all that. =) - May 10 2021 So... I got the parallel processing working, kind of. It splits the attack into single sprites or whatever(it splits it into the bones), and then each bone has a script that decrypts it into the list. So the decrypting the bone part happens at mostly the same speed no matter how many there are(minus extreme numbers, probably.) - FAST. But the first part... it runs slowly. No idea why, i brought only that code into a test project and it decrypted two bones in a matter of milliseconds. I guess the rest of the project is slowing it down? Anyway, I don't know how to split the attack into sub attacks that split into bones. I'll try, and mess around and see if it works. - Later, May 10 2021 so... i spent a lot of time trying to figure it out... and at this point it's probably not worth the amount of time i'd try to set it up... now i'll have to try and revert alllllll the code. . . *sigh* - Even later, May 10 2021