Version: in-dev #4 Features: Better movement engine, more realistic, compared to Battleship 1, layered ships look good, movement is smother and better in general. Mines can be hit, but no HP yet, so you can eat mines all you like. Better hitbox system. Mines have new explosion effects. Ship trail added. Island added. Keybinds: W to increase steam power, accelerate S to decrease steam power, decelerate A and D to turn. Note that turning reduces forward velocity. C to activate counter-steam, halting the engine X to drop the anchor, stopping almost instantly
All by me. Currently, there are no mobile objects, apart from your ship, only object that obbeys physics is the yellow circle. It will be soon changed to islands, etc I am working with a faster tagging system. Essentially, each entity has a certain tag, based of that game knows how to control it. #htX means it doesnt have a hitbox, and #imm means its immobile on its own. Same applies for the hundreds of clones that will be processed. I think you would be forced to use turbowarp to run it well, basicly compiles scratch to java and runs it 10 times smoother