I recommend that you read the instructions if you want to use the level editor or import/export levels. ------------------------------ Controls ------------------------------ - Use the arrow keys or WASD keys to move - Press i to import or export levels (see below) Level Editor Keys: - 0 (zero) to toggle level editor - R to reset the level - L to switch Levels - Q to toggle auto arranging tiles mode - 1: ground tiles - 2: blue platforms - 3: orange platforms - 4: pipes - 5: misc - 6: coins - 7: items - 8: enemies - 9: spawn point ----------------------------- Level Creating ----------------------------- To create a new level, press L and enter a level number that doesn't exist yet, this will create a copy of the level you were just editing, then press R to reset that level. When creating a new level, you should always consider the following before you start: - The minimum level size is 15x12 because anything smaller won't fill the stage. - The maximum size is 447x447 because that's what fits in a Scratch list. (You can make bigger levels by turning on limitless mode on TurboWarp) - The level size cannot be changed without a fully resetting it. - larger level sizes take longer to load, but shouldn't lag while playing. --------------- Level Importing and Exporting --------------- Press i to open the level import/export screen. To export a level, triple click on the level you want to export and press ctrl+C to copy it. Copied save codes can be pasted here for safe keeping: https://scratch.mit.edu/discuss/topic/521882/ To load a save code click on the ask prompt and press ctrl+V to paste it. To delete a level, enter "del" or "delete" into the ask prompt and then enter the level number (or "all" if you want to delete all the levels) to delete that level. Leave the ask prompt empty close the menu and load level 1.
If the project lags for some reason, try running it in TurboWarp: https://turbowarp.org/529157550 ------------------------------ Credits ------------------------------ Thanks to for creating his Tile Scrolling Tutorial! All assets are from Super Mario Advance 4 (SMB 3) --------------------------- Change log --------------------------- - June 26, 2021: Bug fixes and minor adjustments. - June 23, 2021: Re-added level importing and exporting, but in a much better way. - June 22, 2021: Updated to part 12 and added some new tiles. The temporary import/export screen was also removed. - June 15, 2021: Added a temporary import/export level screen. - June 14, 2021: Updated to part 11 of the tutorial and made some other adjustments. - May 29, 2021: First shared as part 10 of the tutorial. ------------------------------------------------------------------------- (This is a Mario game I made following 's tile scrolling tutorial with a few changes.)