-War of the Titan v1.1.0- ***2 player game! Enjoy with a sibling, friend, parent, child, cousin, aunt, uncle, pet, or rock.*** -How To Play- BLUE: Arrow Keys RED: WASD Left / Right to move. Up to fire missile. Hold down to shoot laser beam. Match the pattern 6 six times to hack the titan. Then, destroy your opponent's city before they can take over again! Game made for PGMA Season 4 Round 1. The year is 5721. The last 2 cities on Earth have been fighting a war for the past 7 centuries. Now, a giant, city-destroying "titan" has mysteriously (and conveniently) arrived from outer space. The catch? Only one of you can control it at a time! Hack the titan to save your city and use it to destroy your opponent. Hey everyone, it's @mrCamelCase! Here's hoping I advance to Round 2! I made this game in about a month for the Pixel Game Maker Awards, which is one of the biggest repeating game jams on Scratch ( https://scratch.mit.edu/studios/5584963 ). Since this game is being judged as part of a contest, I will not be making any modifications until after judging is done! However, I will still be fixing bugs and listening to feedback, and likely will make a few tweaks over the course of the next month or so. For anyone interested in what goes on under the proverbial hood, this was my first game made using a tick-based system. This means that (generally speaking) instead of using "forever" or "repeat until" loops, I use a broadcast called "tick" that is broadcasted over and over again, 30 times a second. This was actually very helpful, as it lets me do things like pausing the game (just stop broadcasting tick) or adding slow motion (broadcast tick more slowly). It also helps keep my code organized and easy to read, so definitely a technique I would recommend using! I also used my first ever camera system to make screenshaking, scrolling, and cutscenes super easy to implement. This was surprisingly easy and, like the tick broadcast, something I would recommend using, particularly if you are making a scrolling game. Anywho, I don't want to ramble on for too long, so grab a friend and enjoy the game. Catch ya later, and keep Scratching! -mCC -Update Log- v1.0.0 (6/5/2021) - Initial Release (PGMA Submission) v1.1.0 (6/22/2021) - Updated thumbnail and ground sprite. -Credits- All art and code by me. Color palette is "Colordome", found on Lospec.com Music by Sound effects from misc places (mostly other Scratch games) Shoutout to Pixel Force! -Tags-