Couldn't be bothered to add the pupil- Feel free to experiment with the FPS and see how it looks. I generally animate on ten or twelve FPS but for this I reccommend a minimum of eleven as otherwise it looks a bit jerky and unnatural. I set the slider max to 60 because I'm pretty sure I heard somewhere that that is industry standard, and since professional animators are generally in teams there is no way I'm going anywhere near that, but since it's industry standard I thought I'd let you see how it looks at that speed anyway.