See in-game instructions for procedures. Below you will find descriptions of each button. Use your mouse to click each of the buttons - some buttons will need to be press and held Main Panel: Power: Turns the power on or off to the system Ride Mode: Switch between ride modes *the ride start will turn off between selections. The ride must be in manual to use the maintenance/ transfer panels. Also used to move the transfer track Maint Mode: Bypass is used in select circumstances. Xfer is used to move the train on/ off the transfer track to the storage bay. Xfer does NOT allow movement of the transfer track- only moving the train to and from storage. Power/ Auto/ Man: Are indicator lights to show current modes. Ride Stop: Stops all trains and disrupts the launch sequence. Station/ Transfer/ Launch/ Holding: Block indicator lights. Solid = occupied Blinking = approaching Off = Unoccupied. These are also used when Block Reset is enabled to clear up "ghost" trains E-Stop: Cuts power to the ride stopping all movement E-Stop reset: After the e-stop is pulled out, this will reset the ESR loop. Fault Reset: If blinking fast- then a fault is present in the system. Refer to the Alarms menu on the panelview for details. Faults can be cleared when the ride is in maintenance mode. If the fault reappears- then the situation was not corrected. Further troubleshooting will become necessary. Restraints: Unlocks/ locks restraints to the train in the station Load/ Unload gates: Must be closed for dispatch. Opens/ close respective gates Ride Start: Allows motion on the ride in auto and manual mode. Ride start must be turned on for movement for any movement in manual or auto. Solid = on. Blinking = Off, but can be turned off... Off: Off, and something is preventing ride start from being turned on (ride stop or estop pressed or power is off. Or a fault is in the system. Dispatch: Single press to dispatch a train in auto mode. Blinking = ready to dispatch Solid= train is dispatching Off = conditions are not met for dispatch (ride must be on, 0 faults, gates are closed, and restraints are locked, transfer is in the home position and locked. Transfer/ Launch is unoccupied) Maint Transfer/ Storage Op 1 Panel: Clear Block Reverse: Press and hold to reverse train from storage to transfer or transfer to station. If's not blinking, then conditions haven't been met.... When in block reset mode- this will reset a ghost train in the storage block Forward: Press and hold to move the train onto the storage from transfer or from the station to transfer Transfer Up/Down: Used in Manual mode to move the transfer up and down. Ride start must be on. Automatically locks/ unlocks pins Transfer Ready: Indictor light Transfer Locked: Off = Pins unlocked On= Pins Locked Maint Panels on Right side Forward/ Reverse: Moves trains forward and backwards based on positions when in Manual mode and ride start is enabled Launch Enable: When in manual mode and transfer is in launch position and train is centered on the transfer table, the launch sequence can be manually activated. *Note: Do not switch ride modes while train is launching
V1.0 Touch screen compatible, but better on larger devices This simulation is based on the Seaworld attraction "Ice Breaker". Currently, the ride is not open and I do not have any pictures or real insight to the actual operation of the ride. However, I have based it on how other Premier attractions operate. This is NOT a game and is a simulation to how the ride operates. If something goes wrong- you will need to troubleshoot in order to correct it.