Work in progress, shared to be tested on turbowarp The cloud only works on turbowarp Nearly complete To be done: -Take damage from other player traps/drones -Final step: Fixing all data values (regen, damage, spd, reload rate, food spawn rate, etc.) to match actual diep.io Things I might add after full release: -Bosses -Different gamemodes Done: Player to player Display of other player bullets/traps/drones All aspects of the single player side 2 second invincibility when joining unless key pressed Center pentagon cluster Random spawning location damage from other bullets Xp gained from killing someone Giant Pentagon Trap durability decreases over time Drones are smooth and q key makes them reverse, and in autofire they follow correct behavior Changed: Increased map size from 500 by 500 to 2500 by 2500 Buffed food spawn rates (still might be too low) Bug fixes :p Found a bug when turning off autofire that makes you shoot bullets infinitely fast and lag out the game
Credits: @griffpatch as a reference for parts of the cloud engine @hamster46 (me) for everything else https://diep.io/ as the original