-----------------------------Controls--------------------------------- WASD/Arrow Keys - Movement Space bar - Use ability [Earth: Raise Pillar. Only can be used in Pillar spaces. Air: Increases y while held. Can only be used while airborn.] --------------------------------Info------------------------------------ Elemental is an attempt to make a Metroidvania-Zelda-RPG cross that would work best in 3D: This 2D version is a prototype made to see if such a concept could be possible to make. As this is a prototype, the main character is just a recoloured cat and the art style doesn't line up in some cases. In this custom platforming engine, Slopes can work quite... strangely. This is a demo, so there will be a LOT of bugs. Most will not be fixed. DON'T use Turbo Mode. --------------------------------Credits------------------------------- - The good friend mentioned for the inspiration that started it all. - Jconway1 Text Box from ScratchQuest... For the Text boxes, obviously. These are used for the HP UI and some Text boxes. https://scratch.mit.edu/projects/481812155 - Elementalist for all transparent art assets. https://scratch.mit.edu/projects/326377546/ - Square ◆ scrolling platformer creator #games for Water, Lava, Spikes and Ground tiles & other art assets. https://scratch.mit.edu/projects/413322755/ - Drop the Ball for the Skip Button [Remodeled into the skip button & Trophy] https://scratch.mit.edu/projects/203422373 - Air Crystal and Signposts from Ninja Climb / 忍者さん https://scratch.mit.edu/projects/404349977 {The sprites are retextured} Everything else has been made by me! ----------------Credits for Non-scratch games---------------- - [Roblox game] Crazy Stairs - Inspiration for alignments e.g. each alignment in that game has different abilities - [Pokémon] Sword/Shield - Inspiration for symbols for the unused Physical and Dark alignments. -------------------------------Updates------------------------------- Current Version: β 1.1 01/05/2021: Creation of Project. Lots of artwork and coding. 02/05/2021: More artwork and coding. Physics Engine Part 1. 03/05/2021: More art and coding. Small changes to Symbols. Physics Engine Part 2. 08/05/2021: Major changes to physics engine: Less chance of getting stuck in walls. 15/05/2021: Thumbnail created, More level design, More art and bug fixes. 16/05/2021: HP coded. 04/06/2021: Minor changes. Spent the previous few weeks brainstorming ideas. 20/06/2021: Adjusted Player's costumes & more level design. Changes relating to the Water Hazard when playing as Fire. However, the Water Alignment is the only Alignment which doesn't drown. 26/06/2021: Change in physics engine to prevent certain glitches related to Speed S 29/06/2021: More brainstorming 03/07/2021: Ability to change alignments without pulling up the Debug Menu added. More level design. Water damage and Spike damage implemented. 04/07/2021: Pillar added. More level design. Lots of code optimization. 08/07/2021: Small edits to artwork. 10/07/2021: Added in the Text boxes and a skip button. Changed the HP UI. 17/07/2021: A bit of level design. 18/07/2021: Changed the HP text to match the text style. More level design. 19/07/2021: More level design. Fixed a bug relating to the Air Alignment being unable to fly in some cases. Animated the Thumbnail. 20/07/2021: More level design. Added the moving platform. 21/07/2021: Removed some buggy water scripts. 31/07/2021: Added Air Crystal, which gifts you with the Air Alignment. 01/08/2021: Bug fixes. 17/08/2021: Added FPS and rearranged Debug Menu. I've been brainstorming [A LOT!] again. 19/08/2021: Bug fix relating to multiple instances of the Jconway1 Text Engine. 20/08/2021: Movement related bug fixes. Artwork. 21/08/2021: More Artwork. Scroll Stop [It's a bit buggy]. Removed redundant code. Polishing. Lots O' Bug fixes. 23/08/2021: Code loading rework. Cut, with great deliberation, the hexagon. It just didn't match with the rest of the project. 29/08/2021: Final polish. 31/08/2021: 1.0 β release! 01/09/2021: 1.1 β: Small bug fixes. ------------------------------------------------------------------------- Turbowarp/Forkphorus.