[PLAY ON AN EXTERNAL PLAYER AND SET THE FPS TO 60 FOR SMOOTHER GAMEPLAY] https://forkphorus.github.io/#320375459 [WHAT'S NEW] • Added song length data (in seconds) and an in-game progress meter • Approach rate no longer shows in the song select screen since it's not particularly useful [TO-DO] • Add more hitsounds • Fix the weird slider end delay which happens unpredictably :/ • Song sorting options, maybe...? [CONTROLS] Use your mouse button or the key binds (z and x by default) to hit each circle as its ring closes on it. A line extending from a circle indicates a slider; after hitting the circle, hold the mouse button or a key bind and follow the slider circle on this line to completion. When you see the big spinner, spin your mouse around the middle as fast as you can (you don't need to hold the mouse button or a key bind). [BEATMAPS] • The Pressure • Hachigatsu no Yoru • Toumei Elegy • 30's Swing Tek • Hot Right Now (Radio Edit) • Kokuhaku Yokou Renshuu • The Big Black • Come & Get It (Nightcore Mix) • Inferno • (can you) understand me? • Bubble Tea I may add more charts in the future. [OTHER] Wow, its another osu! clone — but wait, it can actually import and play charts from the real game! I'm real proud of this one. Even if my code is utter spaghetti, that I could get this to work amazes me. Timing strictness is the overall difficulty (OD) parameter but was renamed to avoid confusion with the star difficulty. Highscores reset every Friday. Original game is osu! by Dean Herbert. #osu #rhythm #game
I give credits to the original author who made the project: @timhortonsyo I only try to make it lighter for poor PCs or for people that can't get any better in https://forkphorus.github.io/#320375459