Change the target slider to change which object you want to focus. Change the ShowAll? slider to determine if to show all objects or just the object targeted. The arrow should point towards the blob, but move in a smooth manner, without any bugs or the like.
I made this before making a working aimbot in Roblox studio, and possibly adjust for Blood and Iron (if I find out how to inject code) >:). (BTW I made an actual aimbot which accounts for target velocities, it is the first project of my alt @JosephPS14 I wanted to make smooth movement to be seamless, to represent as if someone's mouse is moving the angle, so there is a less chance of crybaby "justice" buffoons being suspicious of the SUPER AIMBOT. The real things here is the expression for smooth movement, and the ability to determine the vector (or difference) between two directions, For example if you want to find the distance between angles 359 and 1, normal difference finding would give you a crappy -358, but is going ALL THE WAY around while it could've just did +2. So there is if-statement and expression magic in a function to get the *proper* difference of angles I don't think people's suspicions would be affected by this (even if I made a roblox studio version and injected it all in a single script into the game), but it looks cool.