Shaders are best experienced on Turbowarp: https://turbowarp.org/532909624?turbo Turbo mode Studio: https://scratch.mit.edu/studios/29420830/ Dithering is a technique of adding noise to an image to increase the color depth. I don't know if anyone has done this method yet, but it is a recursive system that samples based on a set angle for each pass, sampling randomly, but in a radius. It essentially blurs with a random angular bias.
I made the mistake of sharing it without the random functions added. #shader Changelog: 5/19/21: Shared 5/24/21: Fixed randomization and sampling, added color.