IMPORTANT: If the game doesn't work properly when you start it up (ex: random death), keep clicking the green flag until things are normal. Goal: Defeat Bowser using a variety of attacks at your disposal. Buttons: Fireball - 1-2 HP damage, 4 second cooldown Jump - 2-3 HP damage, 6 second cooldown Shield - Provides protection, 3 to 8 second cooldown (disables all other buttons while in use) HP Info: Mario - 16HP Luigi - 16 HP Bowser - 21HP
Credits: - Nintendo for the Mario, Luigi, Bowser sprites and the sound effects + music - @Kirbyfan19 for helping me with a bug in v1.0 - Most of the code made by me Sounds: - Effects and ending screen - Super Mario Bros. - Giga Bowser's Theme - Super Smash Bros Melee Update Log: 7/23/21 (v1.0) - Initial release 7/26/21 (v1.1) - Fixed jump attack bug (credits to @Kirbyfan19 for helping me) 7/27/21 (v1.2) - Fixed a bug that involved player death (even when someone faded away, they would still play the HP loss sound effect) 9/24/24 (v1.3) - Changed the damage dealt by all attacks. Instructions have been changed accordingly. - Ally's Fireball Atk (1 dmg > 1-2 dmg) - Ally's Jump Atk (2 dmg > 2-3 dmg) - Bowser's Flame (2 dmg > 3-5 dmg) 10/19/24 (v1.4) - Fixed an issue where the HP bars did not properly correlate to each character's current health 1/26/25 (v1.5) - Player move cooldowns have been reduced - Fireball (8 sec > 4 sec) - Jump (12 sec > 6 sec) - Shield (10 sec > 3 to 8 sec) Fireball and Jump attacks have a chance to miss (no dmg is dealt). - Fireball has a 50% fail rate - Jump has a 33% fail rate 3/11/25 (v1.51) - Changed the fail rates of the Fireball and Jump attacks - Fireball) 1:2 > 1:3 - Jump) 1:3 > 1:5 4/14/25 (v1.52) - Fixed a bug regarding Bowser's HP and the win script 6/4/25 (v1.6) - Polished up Bowser's flame costume (there were some gaps that were not filled in) - Buffed Bowser's flame attack - Flame (3 to 5 dmg > 4 to 6 dmg)