A sequel to a old game I made, Truck Jumper, but in a whole new world, and with a more balanced system Instructions ------------------------------------------------------------------------- [A] and [D] to move, [Space] to dash (5 second cooldown) Dodge as many obstacles as you can, but be careful; you only have three lives Your score is calculated by the amount of seconds you live plus the amount of obstacles you live through Obstacles ------------------------------------------------------------------------- Bandit: Pops up from the left and wields a revolver. You have two seconds before the bandit fires, so you better move when you see that barrel Tumbleweed: Coming out from the right, it will tumble through anything that gets in its way, hence the name. To dodge it, make sure you go under where it bounces, but be careful, it is still able to hurt you if you get too close to the warning sign Dust Devil: Devil of the desert, devil of the dust, it comes from anywhere. Be sure to get out of it's way before it comes, since it can deal multiple damage Snake: A poisonous fellow, it can kill you in three bites. If you see it coming, walk away from it, as it isn't very fast, and will stick to its path Wall: From ancient ruins it rises, this wall blocks your path, separating you from the rest of the world for five seconds. Get away from its spikes as it comes, or you might even get poked to death All of these have indicators that they are about to come, usually being an exclamation point, but also a neutral stage before they are able to hurt you Each runs on its own random timer, but sometimes they overlap and cause multiple obstacles to come out at once The wall has a bug where if you try to run away from it after you already walked into it, it will keep you from moving, so for the time being, just move in the opposite direction and move back to get out of its grasp Notes and Credits ------------------------------------------------------------------------- Tell me if you have any feedback about this. It helps me develop my future projects, making them more understandable and polished The music for this project comes from this website: https://freemusicarchive.org/ All other sound effects were made by me Updates ------------------------------------------------------------------------- V1: May 20th; Full release Added snakes, dashing, a new end screen, an in-game score display, and screen shakes V1.1: May 21st; Design changes Added the wall, balanced dashing, and changed the designs for the in-game score counter, the bandit, the snake, and the health bar V1. 2: May 24th - May 26th; Tweaks Created a new thumbnail, added a warning exclamation mark for the bandit, and fixed a bug where you could gain points after dying