Coming soon! This game is titled, it literally has a title. Game is in progress Main goal for this game: try getting the highest amount of potions without getting bored! roadmap: >So far, I plan to implement 9 or more upgrades that will increase your base potions per click (PPC) by a certain amount (base PPC & multiplier = 1.0) & potion blueprints will multiply that PPC by a certain threshold (I.E. an upgrade that increases your PPC by +1 will give you 2 potions every time you click and potion blueprints will multiply that. Example, 2ppc x 2 = 4ppc). >Upgrades impact the look of your potion >IMPORTANT: a save feature that involves you pasting a string of data that will load in your progress. To receive this line of text, you must give the system a prompt that will display this piece of text for the player to remember or write down and type it in a textbox to load. Cheats/devtools: C = set potion amount to 125 space = reset potions & progress (a prompt will appear asking for confirmation, anything other than "yes" will cancel this process)
All sprites/assets are created by me, all code is made by me, too (you can tell by how unorganized it is). You are allowed to use the potions as long as you ask and i will send you the file, somehow. I request that you credit me for the potion models (address me by my scratch username) but you don't have to credit me though. Any input, advice or ideas will help with development is greatly appreciated and will assist in development of my first game!