OUTDATED ART AND ANIMATIONS OUTDATED AND BUGGY CODE 19/10/25 - Revised into tech demo, never going to finish this. got bored lol. Currently mapped to FNF Tutorial for demonstration purposes, obviously gonna change it when i start developing the full week. (Might re-map soon, it's not perfect lol.) The arrow engine is a heavily edited version of @Glitch_Brandon 's engine, there are a few things I need to tweak. (And yes I know of all the bugs inside his engine, working on fixing those too, and I know now about the bugs with the miss system too.) I will ALSO update this demo along with the main week so you can play with new features and to keep ya'll occupied until then lol. Currently as of the latest update, this demonstration took 2 days to make. It is not at all finished and only showing off what it could be. A few things to mention about this demo that will be different in the main week/game : The death system works on misses in the demo to keep it simple, in the actual week it will be based off of the health bar (20 Misses = Death in the demo) As a result, I have taken the health bar away for the time being. The score system isn't number based at the moment, again to keep it simple. However in the main week this will change to a number system. The arrows will be vocal based, at the moment iv'e tried my best to sync it up with timing, as the vocals and music are in the same song lol. This will change in the future. Oh, and yeah. The end is at the score screen.
v1.0.1 - Added Miss Animation v1.0.2 - Countdown Added (No Textures for now)