<0><0><0><0><0><Ground Zero><0><0><0><0><0> α - Alpha Version !!- Story will be added on final project as well as more detailed controls -!! Feedback is greatly appreciated as it will help me develop the final version. This project is under maintenance so it may not always work. <0><0><0><0><0><0><0><0><0><0><0><0><0><0> This game is currently in alpha due to my lack of time to complete this project. I have added most of the basic features that there will be (list of what there is now and what needs to be added below) and plan to finish up this project later. I did what I could with the time given for the contest (PASD) and I think that even though it is a small part of the whole it is working quite well although glitches should still be expected. <0><0><0><0><0><0>Controls<0><0><0><0><0><0> WASD/◁△▷▽ Keys | Movement E | Inventory (still making) Space (hold) | Proceed through text faster Click/Mouse Pointer | Interact when highlighted & in range | proceed through text <0><0><0><0><0><0Features0><0><0><0><0><0> Current: ►Basic game engine ►Movement ►NPC interactions ►Level switching in game ►Open & Locked Doors ►Loot/Collectables ►Inventory Planned: ►Plasma Gun ►Enemies ►Basic, Armed, & Mutated variants ►Bosses ►Storyline (more complete) ►More music integration ►Cutscenes <0><0><0><0><0><0>Credits<0><0><0><0><0><0> Music/SFX from: ⇾Celeste ⇾"Nuke the Moon" Soundtrack ⇾Fesliyan Studios Code inspiration and modification from: ⇾@griffpatch All of the art and the rest of the code is by me @Dedsmile #games #all #art #pixel #pixelart