Please press the flag twice Left and right arrows to control the paddle For mobile, press the left or right side of the screen to control the paddle! The game ends when you finish your way through the 5th glitched dimension. Play on https://turbowarp.org/539306508?clones=infinity due to serious lag from buttons After the v0.3 update adding visual score system, it is now possible for you to see 50 points but only have 49.8 points, thus denying you the ability to buy the first enhancer. When this happens, just get another point or two. ------------------------------------------------------------- Each upgrade has an enhancer and a cheapener. The enhancer doubles the effect of the upgrade per level, and the cheapener, well, make the upgrade cheaper. Specifically, each level makes the main upgrade 10% cheaper. This effect stacks multiplicatively. All of these have exponentially increased costs. ------------------------------------------------------------- Upgrade explanation: Left: Upgrade 1: Sets the number of points earned per shot to sqrt(level of upgrade+1) For example, level 0 is 1 point per shot, level 1 1.41 points, level 2 1.73... etc. (Max level: 100) Upgrade 2: +0.1% the probability of getting triple points (Max level: 20) Upgrade 3: +0.1% the probability of getting 10x points (Max level: 20) Right: Upgrade 4: Increase the number of extra buttons, each of which gives 0.5%-1.5% of the normal earning when hit (Max level: 10) Upgrade 5: Increase the number of special buttons, each of which gives 2.5%-7.5% of the normal earning when hit (Max level: 10) Upgrade 6: Changes the speed of the ball to fluctuate while increasing the points earned (Max level: 5) Upgrade ??? (Automatically purchased after all upgrades have been bought to max level): Sends you to the hidden glitched dimension, which will increase the number of points you earn, but make the game more difficult. ------------------------------------------------------------- Max enhancer and cheapener levels are: Max enhancer: 10, Max cheapener: 5 for Upgrade 1 Max enhancer: 4, Max cheapener: 5 for Upgrade 2 Max enhancer: 4, Max cheapener: 5 for Upgrade 3 Max enhancer: 5, Max cheapener: 2 for Upgrade 4 Max enhancer: 4, Max cheapener: 2 for Upgrade 5 Max enhancer: 1, Max cheapener: 1 for Upgrade 6
Open to suggestions! Thanks to @uiopscratch327 for the exponent script: https://scratch.mit.edu/projects/105745258/ Thanks to @23ScratchMan for the number display script: https://scratch.mit.edu/projects/356336314/ Planned Updates: v1.1 - Upgrade cost remake to be in a form of A*B^C where A and B is the set number for each upgrade and C is the upgrade level (Currently it's in the form of ((A+B)^2)+C, where A is the upgrade level and B and C are the set number for each upgrade) v1.1 - Buff upgrade 1 so that it's worth more than just doing a bunch of combos, along with reducing upgrade 1 max level v1.1 - Maybe increase upgrade max levels while keeping the upgrade level required for glitch the same (or have the upgrade level required increase with each glitch) v1.1 - Maybe get rid of cheapeners entirely and remake the UI to have 2 upgrades on the left, 2 down and 2 right v1.1 - Add a 7th upgrade for finishing the current glitch dimension instead of making it a must v1.1 - Add glitch upgrades Development History: v0.1 20210602: Added pong game mechanics 20210603: Fixed pong game mechanics v0.2 20210603: Added upgrade tier 1 upgrade 1 and tier 2 upgrade 1, made tier 1 upgrade 1 functional (this feature was removed on the update v0.2_20210604) 20210604: Made upgrade 1 and its enhancer, along with its cheapener, all of which is functional v0.3 20210604: Added visual score, which is the rounded version of the score. Also added visual cost for upgrade 1, which got decimal costs due to the way the cheapener functions. v0.4 20210607: Added title screen, and the basic bunch of variables v0.5 20210608: Upgrade 1 to 3 are all functional now 20210609: Minor fix, changing the max level of enhancer 2 and 3 from 5 to 4, and making the main upgrade more effective v0.6 20210610: Added upgrade 4 and 5 20210611: Fixed upgrade 4 and 5, Added upgrade 6 and 7 20210617: Added script for fixing a bug where the background sprite would be at the front v0.7 - Glitch Update 20210618: Added tiered glitched dimension system, glitched ball system, RNG system for *0.5-*1.5ing the points per shot, fixed bug with the tiered glitch system. 20210621: Added glitch effect v0.8 - Cheapening Update 20210622 and 20210623: The first number is pre-0.8, second after v0.8_20210622, third after v0.8_20210623 Changed base cost of: 1-1 from 10 to 10 to 10 1-2 from 100 to 50 to 50 1-3 from 100 to 50 to 50 2-1 from 200 to 100 to 50 2-2 from 500 to 200 to 100 2-3 from 500 to 200 to 100 3-1 from 500 to 300 to 150 3-2 from 1000 to 500 to 250 3-3 from 1000 to 500 to 250 4-1 from 2000 to 1000 to 250 4-2 from 5000 to 2000 to 500 4-3 from 5000 to 2000 to 500 5-1 from 5000 to 3000 to 500 5-2 from 10000 to 5000 to 1000 5-3 from 10000 to 5000 to 1000 6-1 from 10000 to 5000 to 1000 6-2 from 20000 to 10000 to 2000 6-3 from 20000 to 5000 to 1000 Changed cost increase system base number: (n in (level+n)^2+y) (Changes increment) 1-1 from 1 to 0 to 0 2-1 from 10 to 8 to 6 3-1 from 20 to 15 to 10 4-1 from 40 to 30 to 15 5-1 from 70 to 50 to 20 6-1 from 100 to 70 to 30 20210622: Fixed error where Upgrade 5-3 and 6-3 would make the upgrade more expensive and not cheaper Changed Glitch multiplier from *2 to *2.5 Changed cost increase from *1 to *2 (planned as *1.5, changed due to a lot of decimal costs) 20210623: Fixed bug where when the game starts, the paddle would move around for a very short period of time v1.0 20210623: Fixed bug where buttons wouldn't function properly Changed game background to match the menu background Fixed many bugs related to buttons Edited script to allow the ball to start at any position 20210624: Made buttons give 10x fewer points, to normal buttons giving 0.5% to 1.5% points and special buttons giving 2.5% to 7.5% points. Later in the game, the buttons almost get spammed over the board, and each giving 10% is making upgrade 4 too powerful. Changed cheapener max levels: 1-3, 2-3, and 3-3 from 10 to 5 4-3 and 5-3 from 5 to 2 6-3 from 5 to 1 Increased 6-3 base cost from 1000 to 2000 Made the paddle slower Added a 1-second delay when the game starts 20210625: Further reduced cheapener max levels: 1-3 and 2-3 from 5 to 3 3-3 from 5 to 2 4-3 and 5-3 from 2 to 1 v1.1 20210903: Doubled glitch effectiveness and halved the number of glitch dimensions needed to end the game Added combo Changed glitch effect to only appear when the game is being played Edited ball glitch effect to happen more regularly and more wildly at higher glitch values Fixed bug where glitch multiplier, glitch cost increase and combo multiplier would somehow connect to the wrong thing 20210906: Removed visual error in the playing screen