testing ideas Last modified: 2 Jun 2021 DO NOT like and DO NOT heart and DO NOT remix and DO NOT view(you failed lolololol) W.I.P SUPERVRYOMEGAPRODIGIOUSLYHUGELYGIGANTICLY W.I.P Mouse to move reticle, Arrow keys/Wasd to move Ship, and Click/Space/Z to PEW PEW, Press X to lock onto a target(has a cooldown). 2.5d endless pew pew Progress Log(important to read): made the laser much faster, like a real laser :D spacepig shows damage Planning on making a faster way to earn points(perhaps a combo-system or new ability? I wish I could do something cool with the camera in order to make everything truly feel "3d," but scratch is very limited and I am a bad programmer -__- Concerns: 1. I am using the background as a "trigger" for a few "wait until" blocks in the program(as there isn't a block like "recieved broadcasted message" that could fit in the "wait until" block). I am worried that if the backdrop has to change because two broadcasted messages are sent at the exact same time, it would only change once and thoroughly break my game. Idea to fix it? Make a sprite solely for the purpose of triggering things(it will be tedious, but it has to be done)