IMPORTANT: Use Turbo Mode. (Shift-click flag) "P" to pause. "C" to show current checkpoint number. "V" to hide current checkpoint number. "N" to show room number (when unlocked) "M" to hide room number "Space" to progress through animations "I" to open inventory. In inventory: "E" to exit Inventory; "U" to Use an Item; "X" to Discard an Item In Use Item: "[Item #] to use item; "C" to cancel Use Item Please note: You have limited Inventory space! You cannot hold more items than you have space! The rest of the Instructions section is NOT required to play the game. Read (or don't read) as you wish. "L" to adjust anti-lag system: Type 0 or 1 to turn off/on the auto-adjust system. The auto-adjust system attempts to automatically regulate game precision to counteract lag. By default, it is off, and it is recommended that you only use it when needed. *When using the auto-adjust system, you may wish to wait for a bit after not doing anything otherwise there may be a minor risk that everything will go super fast. (Potential flaw/glitch with the system)
Momentum is important! Getting a running start to potentially jump further! Some items require you to use them once before you can use their keyboard shortcuts Warning: Tampering with the checkpoint teleporter may result in catastrophic consequences; use at your own risk. Update Log V 0.0.0 Created Project (2/20/2019) V 0.0.1 Created Processor, Buttons, Hero, and Level Background sprites (2/20/2019) V 0.0.2 Created tick system (2/20/2019) V 0.0.3 Created Hero costume and basic level (2/20/2019) V 0.1.0 Created Character movement system (2/20/2019) V 0.1.1 Created Turbo mode scripts (2/20/2019) V 0.1.2 Created level costumes and scripts (2/21/2019) V 0.2.0 Refined Character movement system, changed trubo mode scripts (2/22/2019) V 0.2.1 Added room transitioning scripts and fixed glitches (2/23/2019) V 0.2.2 Added a few rooms (2/24/2019) V 0.3.0 Added checkpoints and checkpoint system (2/25/2019) V 0.3.1 Added rooms up to 6:0, along with several checkpoints along the way (2/25/2019) V 0.4.0 Added ability to pause game (2/26/2019) V 0.4.1 Added Items and Bag0 (2/26/2019) V 0.4.2 Added death animation (2/27/2019) V 0.4.3 Added a few new levels (2/27/2019) V 0.5.0 Added water (2/27/2019) V 0.5.1 Added a secret location (2/27/2019) V 0.5.2 Added inventory (2/27/2019) V 0.5.3 Added Checkpoint Teleporter, a secret item (2/27/2019) V 0.5.4 Added instructions on inventory in "Instructions" (2/28/2019) V 0.5.5 Added buttons (2/28/2019) V 0.5.6 Added objects (2/28/2019) V 0.5.7 Added room 7:0 (2/28/2019) V 0.5.8 Fixed button glitch, added room 7:-1 (3/5/2019) V 0.5.9 Added Hammerman/Eric's rooms (3/6/2019) V 0.5.10 Added checkpoint and button in room 7:-1 (3/6/2019) V 0.5.11 Added Hammer Missiles & Object2 (3/15/2019) V 0.5.12 Added Barrage (3/19/2019) V 0.5.13 Added room 4:-1 (3/22/2019) V 0.5.14 Finished room 4:-1 (4/11/2019) V 0.5.14 Added room 3:-1 (4/12/2019) V 0.5.15 Finished room 3:-1 (5/1/2019) V 0.5.16 Added room 2:-1 (5/2/2019) V 0.6.0 Added anti-lag system (5/7/2019) V 0.6.1 Fixed several bugs and glitches (5/10/2019) V 0.6.2 Added Mobile Checkpoint (5/24/2019) V 0.6.3 Added Eric's Communicator (5/24/2019) V 0.7.0 Added and completed Room 8:-1 and 9:-1 along with "level with level" mechanics (5/26/2019) V 0.7.1 Added and completed Room 7:-2 (5/26/2019) V 0.7.2 Finished all other necessary mechanics and such up to room 9:0 (5/31/2019) V 1.0.0 Shared early version of game (5/31/2019) V 1.0.1 Minor bug fixes (a button not appearing to be pressed, something solid when not supposed to be) (6/3/2019) V 1.0.2 Minor cosmetic changes in room 9:-1 (9/17/2020) V 1.1.0 Added in a better anti-lag feature (9/17/2020) V 1.1.1 Precision setting will only prompt if auto-adjust is off (9/17/2020) V 1.1.2 Added in a checkpoint in room 2:-1 (9/18/2020) V 1.1.3 Added in room 8:-2, and made some minor cosmetic changes (9/18/2020) V 1.1.4 Secret location entrances are no longer written on the walls in room 9:0 (9/18/2020) V 1.2.0 Replaced Mobile Checkpoint with Room Detector. Mobile checkpoint will be shifted to a different room (9/18/2020) V 1.2.1 Removed option to manually set precision (9/25/2020) V 1.3.0 Added mobile checkpoint back in, in a secret room(s) (9/30/2020) V 1.3.1 Fixed glitch where the gates on 9:0 and 10:-1 were inversed (closed when supposed to be open and open when supposed to be closed) (10/1/2020) V 1.3.2 Further decreased gravity in water (from 0.35 to 0.25) and slightly decreased up velocity in water (from 0.30 to 0.29) (10/2/2020) V 1.3.3 Added y momentum decrease in water (10/2/2020) V 1.3.4 Raised height of lava in room 5:-1 (10/5/2020) V 1.4.0 Shared this version of the game (6/4/2021)