Press [up], [space] or click to jump when you are in a level. You need to avoid the spikes otherwise you need to restart the whole level! You can can jump on jump orbs. Press [p] to pause. If you want to practice the level, press [i] to go to Practice Mode, which you also need to press to go out of Practice Mode. In Practice Mode you can press [c] to place a checkpoint and [v] to remove a checkpoint. When you are on the title screen, use the arrow keys to select the level you want to play, then press space to play that level. The level editor: When you are playing a level, Press [Z]+[M] at the same time to enter the level editor. You can move using the WASD keys. Use the 1-9 keys to select blocks category's. Press the the number that belongs to the block category you want repeatably to select different blocks in that category. Press [r] and the number of the selected category at the same time to go back one block in the selected category. Each category had different kind of blocks! Press [E] to set the level end position and [O] to toggle platformer mode. Oh, and press [Z]+[M] again to go out of the level editor!
This sucks See the instructions section for instructions on how to use this editor. Original share date: Jun 06, 2021 Proof that this editor was originally shared on that date: https://web.archive.org/web/20250404101410/https://api.scratch.mit.edu/projects/540886203 (Look under history, then shared) Credit to @griffpatch @hoppingicon @iPhone_ATT_TWC_tests @iPhone_ATT_TWC115 @busydragon @CrystalKeeper7 @chikomastr and MANY more scratchers. I got the idea to make a compacted GD editor from (His compacted level editors were outdated.). Idea for fixed spider by . Invisible blocks from . Some of the 2.2 features were inspired by / 's 2.2 editor: made quite a lot: he made black orbs, red orbs/pads, all saw variants except for the default one, the monsters, thorns and slopes. Thank you to for telling me this! The final version of this editor can be found here, read the notes and credits of that project for information: Now, what did I change in this "compacted" GD editor? Well, the following: +You (can) have multiple levels! +I removed the highscore list and attempt sprites, the highscore list doesn't work in Scratch 3.0 anyway. +I added a fairly decent platfomer mode! (Press [O] within a level to toggle it) +The color triggers from this project ( have been added! +Many backgrounds have been improved! (Thanks to +You can set by pressing [E] an end to levels! +I fixed some object costumes! +You can make bossfights!!! (The system is not currently finished though) +There's a working dual mode! (It's in beta) +Lots of new blocks! +Proper 60 FPS Support! (Thanks to the implemented delta time) Play on TurboWarp with 60 FPS for a smoother experience: https://turbowarp.org/540886203?fps=60 Please note you can't access unshared projects in TurboWarp, but you and other people can play your level with the 60 FPS enhanchment once you share your project. (Current version is: v1.92) Old changelog (v1.0 - v1.76): https://gist.github.com/VinnieK2008/8065ee808f16b59ed4a0fb6ba1faec10 Current changelog (v1.8+): v1.8 - Added delta time. This means that the game will run at the intended speed regardless of your FPS. This means you can also play this project at 60 FPS in TurboWarp and it will run 2x as smooth! This is the first griffpatch GD editor that does this AFAIK. If you don't like it you can turn it off. Also the hue effect trigger is now here! v1.81 - Fixed Platformer Mode for the ship gamemode. I'll do the other gamemodes later and the ship still needs the jetpack sprite. And made Platformer Mode switching a bit clearer: You now get a different message when switching back to normal mode. v1.82 - Added Practice Mode!!! Press I (uppercase i) to toggle it. Press C to add checkpoints and press V to delete them. Practice Mode isn't available on mobile devices yet. v1.83 - Two improvements and even a new feature! Orb buffering is here, dying to slopes as the wave is here and camera zooming is here! v1.9 - New triggers! The new triggers are the rotate trigger (This is the first iPhone editor that has these triggers in the game!!!) and the offset camera trigger. If you find any bugs, be sure to report them and I'll look into them when I can. Also the blocks that where at the end of the 1st category (the brick blocks for example) are now accessed via pressing 0. v1.91 - Added the Don't Jump block and finally added the green gravity portals. v1.92 - Added gravity triggers! These are touch triggered so you'll need to touch the object itself to alter your gravity. And the only gamemode that at the moment doesn't work well with lower/higher gravity is the robot. v1.93 (10 November 2025) - This editor is now out of support. The final version of this editor can be found here, read the notes and credits of that project for information: