I changed the script to be more simple and compact, and tied the seconds to the timer, and not the fiddly wait [number] seconds block, which doesn't work for smaller time values. It also frees up some space to use the 3 characters in the timer that are less than a second. Or, if I'm crafty, I could try to use other functions to go EVEN SMALLER!
I utilized the timer along with the letter [number] of [thing] block to create a simple counting variable, and then I chained the other variables to its output, making it check if the number is at the right value, completely removing the need for the wait [number] seconds block, and saving a TINY bit of computer resources. All of the variables, starts, checks, and changes were on separate "start" scripts, so I set all of them to one script, which saves space, and again, saves a TINY bit of computer resources.