Long title: CodeKirby's dungeon test, but the generation is different, and the button works Change 1: trusts layers generate INSTANTLY, (thanks screen refresh). No, this doesn't work for "walls" or "background" because something messes up making the walls, causing no collision. I have no idea how to fix this, so I'm just leaving it as is. Change 2: "ground" (aka the blue stuff) no longer takes up a clone slot. this is important because there is a limit on clones, and if you intend on having alot of objects, you want to save these clones. now I'd understand if this is a scrolling game then you'd use clones, but for rn, I put this as stamps. Change 3: button hitbox
@CodeKirby obviously. Quick note: the button hitbox is when it is in the off state. to change the hitbox to when it is in the on state A) would look weird because you could look like ur stepping on 1 px of ground and B) just drag the costume to the Hitbox = no2 and swap it to that. The hitbox costume should stay constant and never change, otherwise weird things happen