[PLAY IN TURBO MODE] feel free to use this without credit
this is just a project where I implemented Perlin noise into scratch. this is what I used: https://rtouti.github.io/graphics/perlin-noise-algorithm Wikepedia: Perlin noise is a procedural texture primitive, a type of gradient noise used by visual effects artists to increase the appearance of realism in computer graphics. The function has a pseudo-random appearance, yet all of its visual details are the same size.