You probably know that Scratch only allows 300 clones of a sprite to be created. I always wondered if there was an efficient way around that barrier. Thus, this project was born. Use the slider to change the number of bees present on the screen. Press 'h' to hide the slider variable. This project is essentially just an experimental project, a proof-of-concept, so no game. Nothing too complicated for my first experiment of this sort. This project makes use of the 'stamp' blocks. Essentially, it creates lists that stores every bit of information about each bee: x position, y position, direction that it's facing, speed that it moves, and how fast it can turn. Then, after all the bees are created, each bee is stamped on the screen with the pen block 'stamp' on its particular x-and-y position and direction. Movements are done afterwards, and then its new x-and-y position and direction is recorded in the list. This efficiently enables the use of more than 300 'clones' in a project. I set the parameters for the slider variable between 1 and 500, but the project works for a lot more! I tried 5000, but it lagged tremendously, whereas 500 is a much safer number speed-wise. Try using turbo-mode, if you dare :) 6/8/21: initial release 6/12/21: added size slider to modulate bee sizes. Again, this is consistent with the stamping engine, and would even work for unique values for each bee! 6/13/21: fixed the hiding of the variables to account for the 'size' slider