Use the left and right arrows (or A and D keys) to move your paddle. Prevent the ball from touching the bottom by moving your paddle to intercept it. Destroy the bricks by having your ball touch it. To win a level you have to destroy all breakable bricks. If you find a bug other than the known bugs, or have any ideas on how to make it better, please tell me. Breakable: White bricks: takes one hit to destroy Green bricks: takes two hits to destroy Blue bricks: takes three hits to destroy Not Breakable: Black bricks: cannot destroy Red bricks: takes a life from you and makes the ball respawn when the ball touches it
Commands: P to pause R+B to reset the ball(if it glitches) Known bugs: Ball glitches into the side occasionally Level three not loading correctly Bricks will not break if hit from a certain angle After restart, every brick in level one is worth more Updates: 16 December 2015: Possible bug fix 10 November 2015: Fixed paddle glitch, added random speed and direction when launching the ball. 5 November 2015:Added labels to show the lives, score, and level. Also changed costumes to only show outline. 5 November 2015: Paddle made shorter and now the glitches are happening again, so the R+P and R+B commands are now active. Pause is added. Ball now randomly changes SpeedX when hitting paddle. 4 November 2015: Level 2 seems to be fixed now. Also I don't seem to be running into the glitches with the paddle and ball,so the R+B and R+P will be removed. Also A and D controls have been added. 3 November 2015: Re-shared the project (unshared over the summer.) New colors. Hope it has less bugs. 19 May 2015: Finished remaking all levels by cloning. No changes to gameplay, but more efficient. 17 April 2015: Added level 4 with new bricks. Made the paddle a little faster and added a restart button. 15 April 2015: Made level 3, coming with indestructible bricks. Also made it so that the ball just bounces off the bottom without losing a life in the between-level screen. 4 April 2015: Fixed the paddle feature that made it ineligible to go past the borders. 1 April 2015: Improved the bouncing coding, but it will take a noticeable amount of time for the brick to disappear. 31 March 2015: Made level 2 and added hit points to the bricks. Not quite done