Okay, so I got the enemy movement for defend your castle most of the way done, but it still has tons of glitches. I'll list off the ones I know of so far: When shot, the enemy will not always fall down. When shot, money is not always received. When attacking the castle, it takes many shots to kill the enemy Once in a while, the enemy will not initiate the walking sequence, and will "float" to the castle. This may already be debugged, I'm not sure tho. Also, this is more of an inconvenience than a problem, but the scripts to get the walking/dying sequence are super long and repetitive. There must be a better way to do this, but I don't kno how. Anyways, when you debugg something, please send me a link, and I'll see if it works. (Applies to Solar Zapp Members only.)