I haven't finished bugfixing Dumebi, you will have to explain the rules of the game and the "done" broadcast and the chat. Then I can continue Notetaking: Removed P3 stuff in the cloud. The "<(recSlot) = (P1)>" boolean is not how you detect the slot. There is a global variable called "slot" which contains the slot number. Added a broadcast for when there are too many players. (The broadcast does nothing as of now) Uhm... does the "done" broadcast wait for the "ready" broadcast from the "cloud" sprite? The "ready" broadcast is when it connects to the Multiplayer game. I've also seen you start the game immediately instead of waiting for the connection to complete. The connection is required to send and receive data over the cloud variables.