What makes it realistic is the breathing and blinking. Instead of just making the eyelid close, I made the eye-brow close too. The breathing code is really simple, and it's just the fish-eye effect at a minimized usage, that being like 0.5 repeat 15, -0.5 repeat 15. Really basic I know, but the only way it gives off that effect, is because of that, and because it's in vector, otherwise, this would look oddly pixelated when it breathes. That's also why it's not in Bitmap like a normal ULSW.
[The Thumbnail Music] - is an instrumental cover of my- (in my new game Another Friday Night) of my FNF song Perfect Place. Week 1, Song 2. that was a shameless plug XD. [The Game] - turbowarp.org/536632933 Credits to KuuSo for the smooth screenshake.