Wasd to move, mouse to look EQ to change camera mode, click mouse to toggle mouse look This is just a camera showcase, showing some popular camera types. Snapping was very prevalent in old games, because it just sets the camera to the target positions. Very easy to compute on hardware that couldn't spare even a few slow instructions. Lerping really started around the SNES era of games, where the consoles finally had the computational power to division. Lerping is the most common camera technique by far, thanks to how simple it is, it usually only needs 2 lines of code. Physics smoothing is not as common as lerping, but like it only needs an extra variable. Use snapping for things like... maybe a sims like thing, or some top-down Zelda thing Use lerping and physics for realtime things, like platformers. Physics is feels a lot better for aiming than lerping, however, physics can be a little wobbly. Idk