Key Bindings: D F J K (optimization and botplay mode are moved into settings) Up/Down arrow to increase/decrease the note speed ------------------------------------------------------------------------- You can now run this with turbowarp on 60FPS: https://turbowarp.org/545726722?fps=60 Or if you want to have how many frames you want: https://forkphorus.github.io/#545726722 ------------------------------------------------------------------------- Not planning to make mobile support, since the game also doesn't contain one. (UPDATE: ninja_muffin99 stated on social media that he is implementing a mobile port for the game, so I might as well make one too!) ------------------------------------------------------------------------- I am NOT planning to add background and characters because I am not sure how the characters will affect the game, since this is a scratch project and it's very limited. (that's a lie) UPDATE: I will be making a high quality Friday Night Funkin' game, read Notes and Credits for more info!
IMPORTANT: like this project and drop me a follow if you didn't loool ------------------------------------------------------------------------- ABOUT THIS PROJECT: Project contains about > 2000 blocks (2039) ------------------------------------------------------------------------- UPDATE 0.8.5 (10.11.2021) - better input (maybe?) - changed hit timing window - fixed splash notes - REVAMPED SETTINGS MENU - OPTIMIZATION MODE FIXED - NEW SONG (sansational) - NOTES CORRESPOND TO THEIR COLOR ------------------------------------------------------------------------- WHAT TO EXPECT IN 1.0: - A recreated Friday Night Funkin' menu (half done) - Week menu - Freeplay Menu - Remade Options menu (that means more settings such as key bindings...) (ALMOST DONE) - More Characters ------------------------------------------------------------------------- Credits: - @Cabalex - About 30% of his code - - Tankman vector - , , New Boyfriend vector - - girlfriend vector ORIGINAL DEVELOPERS: - ninjamuffin99 - Code - PhantomArcade - Animator - Evilsk8r - Artist - KawaiSprite - Composer ------------------------------------------------------------------------- (IMPORTANT: This all wouldn't have been possible without 's engine since it's really based of of it, most of the code was taken from cabalexs' project and was modified later on. This also wouldn't have been possible without feedback from my friends, since they've recommended a lot. I hope a lot of people see this project, not because of me, but because of them. Because I think this project is powerful enough for a really good use in custom mods, songs, etc. The point of this project was me challenging myself to create a good engine, since my past engines from my ex account weren't so good. Again, huge thanks to Cabalex and my friends for beta testing!) ------------------------------------------------------------------------- PAST UPDATES: UPDATE 0.8 (18.09.2021) - CAMERA! - SPLASH NOTES - GIRLFRIEND - NEW INTRO SCREEN - TRIGGER ANIMATION - BETTER ANIMATION CODE 4.09.2021 - Enhanced Everything! - Better input registration (another thanks to Cabalex) - Added longer notes (again, thanks Cabalex!) - Added an unideal menu - SETTINGS! If you are using TurboWarp or any other compiler, feel free to max out the framerate number to the framerate you're playing with. Beware, the limit is 200FPS - Enhanced Boyfriend 30.08.2021 - Added an antagonist! 29.08.2021 - Added Bushwhack! Enhanced some code 20.08.2021 - Added a song loading script 19.08.2021 - Made the input better :) 18.08.2021 - Added BF to the project ------------------------------------------------------------------------- This is a very early stage of the engine based on the Kade Engine. Recently, KadeDev was interviewed by a Roblox Youtuber, and in the interview he said how the Kade Engine was made. He said that he didn't use game updates, because frames could drop and dropped inputs could happed, instead, he used callbacks, so I've tried doing the same thing. The current things you see may not be final.