For increased performance, run this game in turbowarp; https://turbowarp.org/#377248765 or on this website; hdggdalonsgames.weebly.com/empire-total-war-in-scratch.html Welcome to Empire Total War in Scratch, a strategy game with boardgame-like campaign and realtime battles! It's really good and I hope to work on it more so it finally gets the attention it deserves, instructions are below Mouse over a city and press Q to select it, left click on a city to see further details about its garrison. same goes with units in battle, press Q to select units A to attack/move once you have selected a city to attack and another to attack from (the game tells apart yours and enemy cities automatically for you) Press 1 to access region view without having to click the button at the top left Press 2 to exit any menu Press 3 to access the nation view from the campaign map Press 4 to access the diplomacy screen from the campaign map Left Click on a spot on the battlefield to tell your selected unit to go there X to deselect all units in battle, handy to get your bearings F to get a selected unit to fire, G to get a selected unit to halt all actions including firing and moving. Beware, friendly fire is on! You can turn on turbo mode (shift+click green flag) to speed up loading on the campaign map, but I would turn it off in battle (just shift+click the green flag again to toggle it off), it messes everything up :P please play and remix it! :D it's a fairly decent game now, i can't believe i've come this far! it's got a good framework for both the campaign and the battles, with diplomacy, a construction/recruitment system, tax levels, and more! There is a way to save your game, this is how you would save it before saving was added; when you want to leave the game, make sure it's on your turn on the campaign map and not in battle. Then you need to remix it AND make a small change (see inside, drag a block around without taking anything out) then click "Save now" or let it save itself to save the unique game state.
Full version: WARNING: This will probably not work on mobile because the project size is too big :P Tracklist moved to notes in backdrop Changelog also moved to notes in backdrop, but I can still list the newest update here: update 6/19/2021 v91 fixed how the AI prioritizes checking regions, i was kinda dumb with it and split the "important" and "not important" region categories at the 40% mark instead of the 50% mark which led to some skewed priorities, now it's at the 50% mark it should be better. fatigue in battle now matters more than ever because unit defense and attack now decreases when units become tired, before that it was just the unit's melee attack speed. in some tests i did, totally exhausted grenadiers almost always lose to fresh militia. tired units also lose their discipline, and take more morale damage than fresh units would from suffering the same amount of casualties. Routing units are no longer completely defenseless in melee, they now keep 40% of their melee defense so they aren't completely destroyed instantly, but are still more vulnerable than actively fighting units. to do list: (3)more unit types, working on it (4)economy and buildings, working on it (10)rebellions and emerging nations, done! (4)decent battle ai, working on it (5)diplomacy, alliances, and treaties, working on it (10)save system implemented ;) There is a way to save your game, this is how you would save it before saving was added; when you want to leave the game, make sure it's on your turn on the campaign map and not in battle. Then you need to remix it AND make a small change (see inside, drag a block around without taking anything out) then click "Save now" or let it save itself to save the unique game state.