Click the arrow on the top right to open the shop. Hover above the turrets to see description and cost. Click to place turret. Make sure it's not touching the track or other turrets. More details: The yellow "squares" with pink outlines are the normal enemies. They take one hit to kill. The orange "squares" with red outline are fast enemies. They move faster than normal ones, and if it is hit once, it will degenerate to a normal enemy. The red "squares" with blue outline are strong enemies. They are slower than normal enemies. Once hit, they will degenerate to fast enemies. These are also resistant to fire. These only come from wave 5 onwards The blue "squares" with green outline are very strong enemies. They are slower than strong enemies. Once hit, they will degenerate to strong enemies. These are resistant to fire and firepower. They only come in wave 20 and above. The four types of turrets are: Basic, rapidfire, fire and firepower turrets. rapidfire has 1.5 times the radius of basic, and shoots at 1.6 times the rate of basics. Fire has the cube root of 2 times the radius of basics. They shoot one packet of fire that lasts 1 second every around 5 seconds. These degenerate every enemy they touch every 0.4 seconds. Firepower has square root of 2 times the radius of a basic. It shoots one powerful bullet that is as powerful as two normal ones, killing fasts and degenerating strong into normals. It also has a slightly faster firing rate than basics.
Inspired by Warfame's tower defence game. The map and turrets look different, and upgrades for each tower are added. There are also 4 towers instead. Lol I purposely made some glitches have fun utilizing them (e.g. building turrets on the track ;)