This renders a perfectly centered square. Lots of pen platformers (at least to my observation) render squares where the specified x and y coordinates are actually in one of the corners. In my project “Smooth Sprite Movement Physics” it did not perfectly center the square either. But this project renders a perfectly centered square. There are probably better algorithms than this, but I don’t know how they work. This is my way. Backpack the custom block in the “Centered Square Renderer” sprite. It’s the only sprite so it should be easy to find. Give me credit plz Fun fact is has no variables