Conway's Game of Life made in Scratch. The board is unfortunately not infinite, but oh well. When the project starts, click to place cells on the board, then press space to see the simulation unfold. Press G to toggle the grid, and press R while you're placing cells to randomize the entire board. = = = = = = = = = = = = = = = = = = = = = = = = = = = = Conway's Game of Life is a zero-player game consisting of cells on a (theoretically infinite) board that follow certain rules: 1. a living cell with more than three neighbors (cells that share an edge or a corner with it) dies of overcrowding. 2. a living cell with fewer than two neighbors dies of loneliness. 3. a living cell with two or three neighbors stays alive for a generation. 4. a dead cell with exactly three living neighbors comes to life. These simple rules give rise to some incredibly complex behaviors, including oscillating patterns, patterns that move across the board, and patterns that grow indefinitely. It's even possible to make a functioning computer using the Game of Life. Using its basic rules, I've made the Game of Life in Scratch. It's not a perfect recreation, unfortunately: since the board in this case is restricted to a 48x36 grid, some weird behaviors can occur that wouldn't happen on an infinite board, like structures that theoretically move infinitely getting stuck on the edges and changing form. All code is 100% by me (@-ShadowOfTheFuture-). I'll work on making this project more user-friendly later. = = = = = = = = = = = = = = = = = = = = = = = = = = = = 6/26/21: added a toggleable grid 6/27/21: added an option to randomize the board by pressing R while you're setting up the initial configuration.