Controls: W - Forward, S - Backward, A/D - Strafe Mouse - Turn, LMouse - Fire, Space - Special P - Pause and select mods R - Reroll mod list Debug Controls: 1-5 - Change Weapon 8-0 - Change Ship U-O - Change Ability Hold F when starting to enable 60 FPS mode (If you're on TurboWarp). Weapons: - Bullet: Fire two streams of bullets, dealing low but rapid damage. - Flak: Shoot a spread of bullets. These fall off in damage, size, and speed overtime. - Missile: Fire three homing missiles that explode, dealing small AoE damage. - Railgun: Fire a single, powerful shot that pierces enemies that it defeats. - Grenade: Fire three grenades forward that explode on impact or after a short delay, dealing great AoE damage. Ships: - Assault: Increased damage, fire rate, and projectile speed, but slightly less hull - Battery: +3 cannons and more hull, but move and fire much slower and from your broadsides. - Hullbuster: Increased thrust, collision damage, and collision resistance, but reduced fire rate. You pirece enemies you hit if you move fast enough. Abilities: - Salvo: Fire a swarm of homing missiles. Fire more missiles the more energy you have. - Cloak: Cloak your ship, slowing down time and being able to phase through enemies. You can't fire while cloaked. - EMP: Destroy bullets in a large radius around you on activation. Stores less energy than other abilities.
Demo 3 adds: - Hullbuster ship - EMP ability - New mods - Title screen (WIP) - Basic Background - Performance improvements YES THIS PROJECT CAN BE VERY LAGGY, especially when using Battery, Flak, or Salvo. It is highly recommended you use TurboWarp to run this project, and turn on 'High Quality Pen' in the Advanced tab. This game also supports 60FPS mode (hold F when starting) and larger stage sizes, up to 1600x1600. https://turbowarp.org/548261790 Project Firebird (placeholder name) is a rougelike shoot em up style game, inspired by Nova Drift and Phoenix II. Song: Strings of Valour by Niels van der Leest (From Phoenix II) Done: - 5 Weapons, 3 Ships, 3 Abilities. (Will be more later on) - Basic Enemy AI - Ship mods, which can empower your weapons and more. - Projectile / Enemy interraction. (Much harder than it sounds because everything is done through unique variable clones.) - Collision (also much more painful than it sounds) - Clone Cap (because firing a lot of projectiles will hit 300 clone cap very easily) Todo: - Add a goal to the game. Currently planning to have an 'zone-like' gameplay similar to Slay the Spire. - Improve UI (Fairly bare as it is) - Make functional title screen - Add more weapons, ships, and abilities (planned to be 6 of each atm) - Add more enemies and AI (currently only one enemy in game) - Add death and death explosions