Tile generated world, with rivers, forests, mountain ranges, lakes, deserts, arctic, and towns. Press "0" to enter editor mode. Press "k" to load in a world with a save code. Press "l" to get a save code, press "h" to close the list. Press "9" to clear world to any type of tile. 5 is plains, 1 is mountain, 18 is deep sea, 15 is shallow water, and 20 is desert sand. Coding Borrowed: Perlin Noise - @Java_Programmer Counter - @Phosphor Music: All of them are excerpts from Sid Meier's Civilization VI. 黃昏漁歌 (Fisherman's Song at Dusk) - Chinese Traditional Házasodik a Tücsök (Cricket's Marriage) - Hungarian Traditional Quand Je Suis Mis Au Retour (When I Shall Return) - Guillaume de Machaut Mama Dile - Kongolese Traditional (?) Cool Stuff to Know: - lakes, forests, and cities generate using nearly identical code. rivers and mountain ranges also generate using similar code. - the small hill details and random detached lakes are products of Perlin Noise, a type of noise that clumps together, and was used for games like Minecraft, Terraria, and other famous titles. - the desert and arctic are generated similarly. while you wont see desert mountains, you can access them in the editor. ditto for arctic mountains. - only one of the thumbnails was actually generated from a world. can you guess which one? - all graphics made by me! tags: #tile #scrolling #tilegen #generate #generated #civ