:P Honestly, Im not very sure how this works, although I made it. The code just has a mind of its own. The only thing I know is that it starts out as a cube, then bends a different way somehow. Just edit the settings and it will generate your shape! There is a pic to help you understand how this was meant to work, with a rectangle and its properties. The shape can be generated weird if you fill in all three properties. How it works: - It transforms a 2D shape into a 3D shape by layering it. - When it layers, it stamps (basically cloning, but in pen) the 2D shape above itself as many times as the height is. It has many layers of stamps (clones) that altogether look like a 3D shape, which is why I called it "layering." Camera direction: - For the best view, enter -132. Any view is best, but -132 is made default because my engine was tested using solely that number for the view of how the shape would be generated. - For the front view, put 90. Color: - For purple, enter 50. - For blue, enter 24. - For red, enter 100. - For teal, enter 0. - For magenta, enter 80. - For pink, enter 70. - For orange, enter -90. - For lime, enter -54.
Credits to me for the cube generation system. Fun fact: If you were to change the cube sprite's costume into something else that isn't a square, it will still make it three-dimensional. Fun fact 2: You only need to fill out one of the three properties (height, length, width) for a good cube to generate. Only filling out height can give a tower, while only filling out the other two will probably do the opposite.