Instructions are in the notes and credits. Following is an update log: Version 1.3 (10th September, 2015) - Sonic can enter rolling a tad earlier and ends rolling a tad later Version 1.2 (6th September, 2015) - Spindash added - Improved ground collision to detect very thin platforms - Improved launching jump collision - Fixed low speed horizontal rotation animation bug - Fixed static animation bug Version 1.1 (5th September, 2015) - Slightly extended level map to test more extreme inclines - Fixed jumping animation bug - Faded, resetting start screen Version 1.0 (31st August, 2015) - Project released
arrow keys to move z to jump down arrow to crouch down arrow while running to roll down arrow and z to spindash, mash z to get more speed, release down arrow to let go of the spindash This was a test for using the X and Y camera variables