AOE: area of effect/explosion DPS: damage per second Type your tower ideas in the comments!
update 1: added "deathlaser", deals extremely high damage per second to smash bosses update 2: added "mortar" to help with early game overwhelming update 3: added "ultimatum", a tower that can be placed on the path update 4: added "Tesla", a tower that creates a static field in its wake update 5: added autostart wave toggle and new shielder enemy update 6: made shielder weaker, added "rocket" update 7: added an entirely new map, "Jungle" and a unit, "Blazer" which deals massive damage in a short range aoe, reworked "Health" feature update 8: added a god tower, Ra. Placing it in a certain spot on a certain map may cause something special to happen... buffed aerogatling so it is stronger update 9: added the first unlockable tower! requirements: Beat wave 100, Be logged into a scratch account. added lots of sounds and added random pitch scaling made "shielder"'s shield smaller update 10: added new map "arena" and tower for beating wave 75 on arena update 11 brings a unique economy tower to the game: added new tower "siphon" which steals 1 health then turns it into cash and can be rotated by pressing "R" while placing update 12 adds a new tower; the "watchtower" enemies that die around it in a large radius which charges it until 25 enemies die. when it reaches this threshold it causes it to be able to shoot massively deadly beams which can melt almost anything until it runs out of charges, which makes the cycle repeat. A good tip is to place these in a spot where its radius reaches, but it cannot shoot so it doesnt waste all of its charges on fodder. -crossbow damage increased from 1 to 1.5 -storm damage increased from 1x2 to 1.5x2 -blazer rate increased from 0.1 seconds to 0.25 seconds between shots (due to clone limit) -updated sounds for most towers update 13 adds balance changes to help with the new enemies added -Mortar damage 3>5 -Mortar firerate 4>3 -Rocket damage 8>10 -rocket price 750>500 -crossbow firerate 0.5>0.4 -storm damage 1.5>2 -laser damage 2>5 -laser price 200>150 -siphon price 750>500 update 14 fixes deathray and allows it to keep its charge until it can shoot at an enemy.