WARNING: This game is complex! Welcome to SCDS or Country Simulator! The latest country building sim on Scratch! Settle down on a new island with minimal resources and strategize your way to the top! Survive raids from other countries and make peace treaties to befriend them! THE NOTES AND CREDITS WILL SERVE AS YOUR MANUAL (this game is complex, you will always want to have the manual in front of you) Music by HEROICIS (me) PATCH NOTES: V0.2 - Added raiding others and peace treaties V0.3 - Added endless gameplay after victory V0.4 - Added an alternate offensive victory V0.5 - Added two new buildings - Fort and Lookout V0.6 - Added new building - Treasury
---CONTROLS--- Use the 1, 2, 3 and 4 keys to select Factories, Water Filtration Plants, Food Processing Plants, and Barracks. Use the 5 key to deselect the building. Click the "Show MP" button to show the Military Power of you, Barbaria, and Hujanda. W to win with the peaceful route, Q to win with the aggressive route. Press R to reset the clone count so you can place more buildings if you can't place anymore. The use of the buildings will be preserved. ---PRICES AND CONDITIONS FOR BUYING--- Factories cost 15,000 Funds, 5,000 Water, and 2,500 Food. They can be placed anywhere on the island. They produce Funds. Water Filtration Plants cost 10,000 Funds, 2,500 Water, and 1,500 Food. They can be placed on the coast, touching the beach and the water. They produce Water. Food Processing Plants cost 10,000 Funds, 10,000 Water, and 5,00 Food. They can be placed in the dark area of the island. They produce Food. Barracks cost 20,000 Funds, 15,000 Water, and 10,000 Food. They can be placed anywhere on the island. They are worth 1 Military Power each. Forts cost 50,000 of each material. They instantly grant military power of a tenth of the total amount of forts and barracks you have. Because of the nature of the building, they are mainly useful once you already have a lot of barracks, because they will get you more military power at that point. Lookouts cost 500,000 of each material and are a declaration of pacificism. When you post a lookout, that immediately removes the requirement of raiding in treaties, as well as preventing you from ever getting raided. It does, however, prevent you from raiding other countries. Only one can be in effect, and they are not cleared upon pressing R. Treasuries cost 100,000 of each resource times the amount of treasuries you have bought. They give an exponentially increasing amount of all resources every 3 seconds based on how many treasury points you have. You gain a 20th of a treasury point every 3 seconds for every FULL treasury point you have. This is one of the most powerful buildings in the game. ---COUNTRIES--- There are 3 other countries in the game. - Palistaud, a generally peaceful country (They won't raid you) who will sign a peace treaty at the right price. They would sign a peace treaty for 500,000 Funds. - Barbaria, a generally hostile country who will only sign a peace treaty once 5 raids from any country are defeated. They would sign a treaty for 250,000 Food. - Hujanda, a generally neutral country who will only raid if them or any other country haven't lost a raid yet. They would sign a treaty for 400,000 Water, and only if you have defeated them or Barbaria in a raid. ---PEACE TREATIES/WINNING--- Once each country's specific treaty requirement has been met (See section above), you can pay each country's desired price for a peace treaty. This would then give YOU a boost in Funds, Water, and Food, and also cancel all raids from the country you have a treaty with. Once you have all three countries as allies, have 5,000,000 of each material, and have 50 Combat Power, you can press W to win the game.. Of course, the game will still go on in case you want to keep playing, but the island will expand and each building will shrink, allowing for expansion. This is the Peaceful Route. ---BEING RAIDED--- Raids are activated randomly by either Barbaria or Hujanda (More commonly Barbaria). A huge part of raids is Military Power. Military Power is obtained by building barracks, and each barracks is worth 1 Military Power. The opposing countries each have their own Military Power, which scales as the game goes on. When you are raided, your Military Power is compared to the raiding country's. If your Military Power is lower than the enemy's, you will lose 25% of all resources. If it is the same as the enemy's, you will lose 20% of all resources. If it is 1 more than the enemies, 15%, 2 more, 10%, and if you have 3 more Military Power than the enemy, you will defeat them in the raid and keep your resources. This also greatly effects Peace Treaties. ---RAIDING OTHERS--- By clicking the "Show Raids" button and clicking one of 2 countries, you will be sent into a raid. The enemy's Military Power will be increased temporarily by 1.5x, and you must still beat or tie their power. Palistaud cannot be raided. You also cannot raid a country that you have a peace treaty with. ---ALTERNATIVE WINNING--- If you can raid both countries, and have 300 Military Power, as well as 1,000,000 of each resource, you can press Q to win. This is the Aggressive Route.