This engine is designed to render a thicker version of a sprite, thus creating an outline. DORS works best on turbo mode, but now it works with out turbo just finr and fast. Works with any sprite* Programmer's debug pen key: Red - no node registered Green - Programmer Has touched the image's pixels Blue - An entrance pair of nodes have been registered Yellow - An exit pair of nodes have been registered *Node data limit is 200000, and this program makes a heck ton of nodes (Now optimized to take less). Any node after 200000 will not be registered. Complex sprites cause this shearing glitch where the pen states are messed up. So don't use too complex sprites. TurboWrap has the ability to get pass the limit however. Please read the notes
I know a lot of people has done better than me. This is just a learning experience. Now looking at DORS source code, the Programmer's debug pen already can make outlines. Note this is actually a test for my 2d rendering system, that can be used for things other than creating outlines.