Up arrow to accelerate, left and right arrows to turn. This works fine on scratch, but try it with TurboWarp: https://turbowarp.org/550628114?hqpen&fps=60
This is a quick demo I put together featuring some simple car physics. I doubt that this program is a proper representation of car physics, but it ends up being very convincing, and it would work well in a game. The main feature I wanted to simulate was drift, which is found in many racing games. The idea for this was to use velocities on the x and y axes, as well as velocity going forwards or backwards, dependent on the cars rotation. In order to emphasize this effect, I added skid marks which appear if you are drifting. The car and its skid marks were both made with the bitmap editor. The track was made in the vector editor with the reshape tool. #Car #Physics #Games #Math