INTRUCTIONS //////////////////////////////////////////////////////////////////////////////////// Up arrow key to accelerate in whatever direction you are facing, right and left to turn, and down to go backwards. OTHER \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Right now there isn't really an objective, other than just racing around a track, but I may release a formal game in the future, so stick around for that :D
All of the code and art is by me, though I implemented some of @Griffpatch's code for scrolling and off screen sprites. How it works: You may be wondering, how does it scroll in the direction that the car's facing if we cannot use the move () block? The answer is, trigonometry. Using sin and cos on the direction of the object, we get what's called vectors. I won't explain much about them (It's a great topic to google if you're interested,) but multiply it by a speed variable and you're done! (Excluding all the scrolling stuff and car physics and yeh) bruh I've never been so formal in a project lmao