Click to move the selected entity. To use an action, hover over an entity with the mouse and press its number. to preview an action's name use it without selecting a target entity. To end a turn, press the space bar To skip to a given entity's turn, hover over it with the mouse and press F To teleport the selected entity to the mouse pointer, press T To give temporary advantage or disadvantage for an action, press and hold A or D respectively while using the action To open the editor, press E Make sure to read the "Notes and Credits" part of this page before operating the editor. The editor works as follows: Input an entity number to edit its properties directly. Inputting 1, then 2, then 5 will set entity 1's 2nd property (which is strength) to 5. After inputting an entity number, you can input "code" instead of a single property's number, and then input a full 18 value entity code to change the entity completely. Inputting "add" will let you add an entity at the location of the mouse pointer. From there you have the following options: Inputting "new" will create a blank level 1 character with 30 speed and 8 health. Inputting "standard zombie" or "sz" will create a standard zombie. More presets will be added later. After inputting an "add", you can input "code" instead of a preset, and then input a full 18 value entity code to change the entity completely. Finally, inputting "delete" will delete the entity located at the mouse pointer Inputting gibberish at any point in the editor will take you back to the start of the editor, and inputting "exit" will return you to the simulation. The editing of actions will be added in the future, for now you can create more actions and action sets by going into the code yourself. DM Code_Pi for help on this front.
The text on the screen shows important properties of the selected entity: The left numbers are the 6 classic dnd stats in order: str, dex, con, int, wis, char, the top right is remaining health of selected entity, and the top left is the entity id The properties for use in the editor are as follows: 1 - entity type (0 = normal, 1 = zombie, 2 = dead) 2 - strength 3 - dexterity 4 - constitution 5 - intelligence 6 - wisdom 7 - charisma 8 - max speed 9 - x position 10 - y position 11 - max health 12 - speed remaining 13 - visual effect (no need to worry about this one) 14 - health remaining 15 - armor class 16 - 1 = advantage, -1 = disadvantage, 0 = normal 17 - level 18 - action set All code was written by Code_Pi.