![LightBringers [[RP Signup Sheet]] remix](https://cdn2.scratch.mit.edu/get_image/project/551849601_480x360.png)
YOU CAN SIGN-UP! A manager will approve your character and then they will add your character! Don't add your own to the studio. ==================================== Welcome to "The Territories", home of the hyndes and the 5 current regions! HOW TO SIGN UP --------------------------- -Design and color one of the bases included. You must color one of the ones included, but you can also draw your own too. - Any design works, be creative! -Please do not steal, copy, or recolor somebody else's designs. It is disrespectful and art theft is a crime. -Fill out your "Main Info" box. -Hyndes can live up to 250 years of age, with kit years ending at 16. Your character can live past 250 years old, but only with permission from a manager. -Chose your region. Regions 1 is an uncolonized region. You cannot live here. Region 2 is rather a wasteland of ice and snow, with no vegetation besides the occasional shrub. Fluffy hyndes are common here due to how cold it is. Region 3 is almost entirely submerged in Vulpes's Tears, a large teal sea that is less salty than the average ocean salt percentage. Usually, only aquatic hyndes live here. Region 4 is the region with the highest fatality rate, known for its usually dark, dangerous forests. The kingdom is built in the trees. Region 5 is a savannah region, popularized by its abundance of rich spices. -You can play as these ranks: Kit (The young of hyndes, between the ages of 0-16) Farmer (a farming hynde), Commoner (Commoners can own shops), Gatekeeper (or Keepers are guards, dispersing streetfights and prevent illegal activity, they can't start their job if they are young then 13), Knights (fight in wars and protect the royals and their home region as a whole, they must be at least 16 to start their job), Shaman (or nicknamed Sages by kits, healer and tend to the sick, they can start as apprentices at the age of 13 but start their real jobs at 16), Theif (they steal from the regions and are looked down upon by the regions), Exiled (Hynde banished from the region they used to live for the crime they committed), Nomad (they wander the territories without a home). Royals and LightBringers (Skilled scouts and knights that light dark paths with their lanterns staff. They ride on mounts, leading the way in wars, and scout new territories.) are awarded ranks! -Fill out the stats with 17 stat points only! -Sanity determines how well your hynde can function after traumatic experiences, such as war. -If your hynde has wings, you should still fill in "Magic Talent". Type "flight" or "wings" in this box. -Fill out your "Other" box -You may either have a power/magic or wings, you can't have both! -Magic is you magical power, you get to choose and create it as long as it stays in reason! (No elemental wings like fire wings or levitating) -If your Hynde has wings, write "Flight" or "Wings" in you Magic section.